State of Design, Something from Nothing Game

As part of the State of Design the Freeplay Independent Games Festival put on a Something from Nothing event. I made a game in 6 hours out of some awesome artwork drawn by kids the day before. I got to hang out with some of these kids while making the…

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Loading Bundles in Unity Pro

So you've built or acquired bundle to write your latest Unity plugin on your Mac. You've put the bundle in your "plugins" directory, added some DllImport entry points in a script, only to get the dreaded "DllNotFoundException". There seems to be a huge amount of pain with getting Unity Pro…

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Global Game Jam - Saldo

The Global Game Jam is a world wide 48 hours game making competition. There were around 70 people and 18 games made in Melbourne and 1400 games made world wide. It was so much fun. Check out the inspiration we got from this keynote when we started (skip through to…

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Play

Game people like to build up a definition of games by starting with play and then moving onto games. Play is the use of imagination to to see the world differently and to just explore and experiment with your new world. Games are the more structure version of this,  adding…

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Backchatter at Freeplay

Freeplay was amazing! There was this crazy "I love Indie" vibe and the keynotes really stretched the concept games and gaming. I ran Backchatter at Freeplay. It was made and open sourced by the awesome Local No. 12. Backchatter is a Twitter game about picking buzz words, with the twist…

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Setting up Backchatter

During GDC10, Local No. 12 ran a game called Backchatter. It’s a game that rewards players who pick unique words that appear in tweets with a certain hashtag. Local No. 12 were generous enough to open-source Backchatter. So I decided to run it during Freeplay, a Melbourne Independent Games…

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10 Reasons to Love Go

1. Mythology: Go is a game with a great back story. There are many myths and legends surrounding Go, including how it all started almost 4000 years ago. It even gets a mention from Confucius. You can read some more. 2. Proverbs: "In the sound of the stone your can…

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Gnome Roam Concept Art

We're working on a game with the working title "Gnome Roam". More details to come. In the meantime, here's some concept art from the excellent Caspar. …

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Wishing for AR Gaming Fidelity

I and others are shocked when we first realise that Layar has no animation, control over lighting, movement and other basic needs of 3D gaming. One response I heard from GDC is that AR gaming will only become interesting when animation arrives. Gaming fidelity is a dead end. What will…

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Common reactions to Layar gaming

I've been talking to lots of people about Layar gaming. It's made me realise that I need to do a much better job of explaining the basic concepts, this all takes a long time to sink in and it's going to take a lot longer to come up with good…

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